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Since the release of Half-Life 2: Episode Two in October 2007, there has been very little news from Valve on the next Half-Life game.Half-Life 2: Episode Three, the third and final installment of the Half-Life 2 episodes, was expected to follow soon after Episode Two, as Valve had stated that they aimed to release a new episode every six to eight months.
Wood · Bill Van Buren John Aylward · Dee Bradley Baker · Adam Baldwin · Robert Culp · Merle Dandridge · Michelle Forbes · Jim French · Louis Gossett Jr. It dipped a few times to 20 (18 was the lowest I saw) but mostly wavered around 30-40fps.I dont see why it chugs, you should of used a 3d skybox for all the trees in the map, maybe put brushes end to end?· Robert Guillaume · Mary Kae Irvin · Kathy Levin · John Patrick Lowrie · Ellen Mc Lain · Stephen Merchant · Joe Romersa · Lani Minella · Nolan North · Mike Patton · Harry S. IMPORTANT NOTICE: There's an newer version available for Half-life 2 Episode 2. Sorry about the waterfall, but it really isnt easy to do that when props are irregular and placed in non standard angle. 3)Search for pictures of the house (I found 254) 4)Map, map, map 5)Make custom textures 6)Map, map, map Very good vertex manipulation.If you noclip outside the map, you'll notice a great improvement of fps when the skybox isnt rendered.
I decompiled your map and took a look at your layout.
However, as of February 2018, three pieces of concept art are all Valve have shown of the next game. Leaks suggest that Valve has abandoned the episodic model Despite general satisfaction with the games Valve has made since Episode Two, the next Half-Life game continues to be their most anticipated title, and since the long-awaited release of Duke Nukem Forever in 2011, it has become gaming's most infamous case of continuing vaporware.
What follows are the facts that have been revealed by Valve or found by gamers over the years about anything relating to the future of the Half-Life franchise.
I would like to play this map with my friends but cant :( Still without the optimization its incredible! I do this because his map is my FAVORITE custom map made that ive ever seen! (BTW i deleted the VMF after lookin inside :) )I am thinking about the possibility of making a lite version of the map for hostage rescue like Satchmo suggested. I was balancing the possibilities of making the new version in winter (snow) or spring (trees with leaves and more foliage).
Shame on you Xyos :( Decompiling is bad IMHO and you shouldn't do it (unless to recover your own lost work) And the reason Kasperg didn't optimize, is because he didn't WANT to. Area portals wouldnt solve all the problems because the house was too many windows and entrances...
You know proper use of Area portals, hint brushes, and occulders (ESPICALLY INSIDE THE HOUSE) could fix some of those bad FPS.